Thursday, December 5, 2013

Rumors of Restenford: Flaming Hooves


In fantasy, as in reality, unsubstantiated rumors are often excellent sources of inspiration, and L1 takes full advantage of this with its rather extensive rumor table that provides information about the setting but also loads of red herrings and as-yet-undeveloped adventure hook.  Here is perhaps my favorite inspiring rumor on the list:
Watch your toes, Lady.
"One night I was coming through Kelman Pass when I saw a woman on horseback ride by and cross into the Dead Forest.  Her horse's hooves were on fire."
This rumor is interesting for being, well, pretty dang intriguing: who is the woman on horseback? 
What's she doing in the pass at midnight?  Where'd she get that badass horse?

Furthermore, the illustration on the copyright/title page of the module depicts a barefoot young woman--who is perhaps missing a few toes from her left foot--riding a flame-hoofed horse and wearing a fur lined metal skullcap.  This is clearly an illustration of the aforementioned "rumor." Pretty cool, right?

Couple this with the fact that the rumor is in italics, so we know that it's a crock.  This is extra significant since this might be the one image from the body of the module that the players are most likely to actually see. If they also hear the rumor about this babe, they are that much more likely to believe it to be true under the logic that they wouldn't print a picture of a fake rumor. It's a fantastic set up for a red herring, but with no pay of whatsoever.

Further-furthermore, rather than starting off with "Old Man Codger once saw ..." or "Legend has it ..." this rumor is told in the first person; this is an eyewitness account.  That is to say, whoever tells you this is not merely passing on hearsay but is intentionally lying to you.  If you're talking to a 9-year-old kid, or an anonymous drunkard in the tavern then, fine, they're just trying to impress you or amuse themselves, no harm done.  But if you abide by the Lakofkian contradictory stipulation that only Characters of Level are in possession of knowledge from the Rumor Table [in the same paragraph, there is a sentence stating that anyone can be in possession of this knowledge], then it may very well be Pelltar or the Baron laying this load of crap at your feet.  In which case, rather than offering insight into the adventure setting, the rumor is telling you something about the person you're talking to.  If Almax the Druid is feeding you this rumor then maybe he has a sense of humor--he's willing to pull one over on an unsuspecting adventurer.  Or maybe he doesn't care for the adventurers and is deviously sending the party off on a goose chase in the woods.  And since the person telling you this is determined randomly, the Rumor Table suddenly becomes a sort of Random NPC Personality Generator

This could be further evidence of the genius of Lakofka, but given the prominently placed illustration of Hottie the 3-toed Cossack,  I like to believe that this rumor was initially meant to be true but the associated encounter was cut from the module for space considerations. In an ideal world, TSR would have released L3 Nightmare of Kelman Pass some time in 1982.  And also in that ideal world L2 Assassins Knot would have been based in Restenford instead of that ridiculously-named town to the south, but that's the matter of another post.


   

10 comments:

Zenopus Archives said...

Interesting. I need to dig this mod out, it's been a while. Glad to see an update here.

Dwayne said...

Thanks for not giving up on this. I love all that you have written. When I ran this module I always made this rumor true since there was a great illustration to use. I had the woman be a wizard using a figurine of wonderous power (obsidian steed) which allowed her to be riding a Nightmare. She was up to no good, of course.

Anonymous said...

Thanks for keeping this up. I've found your analysis inspiring when it comes to using the Lendore Island scenarios.

Lee said...

Thanks for writing these; I found you via a mention on RPG.net (I think). I ran this a few years back for my pre-teen son, marking up my copy for adaptation to my world.

From your work, I am inspired to re-mark it up for use in a future campaign someday. Faldelac will become the mastermind of many a plot featuring cursed magic items.

Anonymous said...

I have just gotten my PC's to Restenford to start moving around the area after their start in the mountains of the Keep on the Borderlands. It has been great fun to find your website to help bring out great opportunities for expansion and adventure. I look forward to benefiting from the great ideas you have honored the traditional role-playing community with. Thank you for your time and effort. And the efforts of all your contributors. The current and upcoming generation salutes you with honor and respect!! See you on the streets of Restenford!!

Boramerewrath.

Timrod said...

I am truly honored by your words. Thank you Boramerewrath.

Anonymous said...

When considering the rumors, I keep in mind that (according to the encounter tables) the town's inhabitants seldom, if ever, leave their village. I expect that some make furtive trips to the Church of the Big Gamble, but they apparently don't tarry on the way or accost other travelers they pass on the way.
- Sir Wulf

Timrod said...

Yes, that seems wise.

Dwayne said...

I hope you have not given up on this. I would love to see more of your work on Restenford and the area.

Timrod said...

Not entirely, Dwayne. Every now and then I fire up the ol' blog post-ificatin' machine but it hasn't churned out anything tantalizing enough to tickle the fancy of the Restenford Project editorial board.