Garrotten: We're a suspicious lot. |
For those of you not in the know, L2 starts off the day after Baron Grellus of Restenford has been murdered. Pelltar calls upon the PCs to investigate the matter because he's too high profile of a character to do the snooping himself. Plus he claims not to be interested in politics, even though we all know that he's been pulling the strings of Restenford for years now.
He may be too high profile to conduct the full investigation, but that doesn't stop him from inspecting the crime scene. And, fortunately, he's discovered three clues, each of which implicates, he believes, a separate person who was seen in Restenford on the night of the crime. Each of these suspects is a resident of the egregiously named town of Garrotten, a day's travel to the south. A search of the inns, drunk tanks, and brothels of Resty that morning turned up none of these gentlemen; clearly they've fled back to G-town one step ahead of the law. The case is ironclad, right?
Once the PCs travel down the coast to idyllic Garrotten which, as the name not
so much implies as screams in gigantic, bright green neon letters, is home to a highly secretive assassins guild, they will quickly learn that each of the suspects is a prominent, respected member of the community, Abraham the Innkeeper, Balmorrow the Theater Director, and Harpur the High Preist of Osprem. Each claims to have spent the entire day alone in their quarters and thus has no alibi, even though each lives in a communal residence in a small town where even a trip to the outhouse would fail to go unnoticed--it should be noted that the Garrottenford map is possibly the only published D&D material ever to include latrines. Surely at least a servant would have brought them their meals? Nonetheless, none of them has even the slightest motive to want the Baron dead, nor does any of them have the means to sneak into a castle and murder a dude who, despite being an incompetent ruler, is still a pretty tough fighter.
For those who don't know, here's the lowdown on the murder plot as written in L2 Assassin's Knot:
the deranged abbot Qualton, suffering from psychosis induced by a
psionic attack--how many D&D modules ever incorporated Psionics into
the
narrative?-- thinks that if he kills off the baron and marries his
daughter, he'll get to be the replacement baron and move into Grellus's regal abode. So he makes contact with the assassins down in Garrotten.
But since the Lord Mayor of Garrotten, who is
actually a lady named Arness, is in bed with the assassin's
guild--possibly
literally?--she decides to use Qualton's plot to her own advantage.
Ultimately, depending on the success of the PC's investigatory efforts,
the assassins will kill off the Baron's wife and daughter and finally
Qualton as well, leaving the Baron's seat empty for Arness to usurp.
But by implicating three innocent and highly respected members of the community, the assassin has brought the focus of the investigation squarely onto G-town which is problematic for a few reasons:
- The assassin responsible for Grellus's murder is the head of the notorious guild of hitmen that gave Garrotten its name. Have you ever heard the expression don't shit where you eat? By extension, you should also not shit somewhere else and then intentionally leave a shit-stained trail of shit-scented footprints back to your dining room table. Especially when...
- The baron's murderer is not only a professional assassin and CEO of the Garrotten A-guild, but also has a day job working as an advisor to Arrness, Lord Mayor of the town. Arrness is hoping to capitalize on the plot by filling the power vacuum created by the Baron's death--though let's be honest, he was never holding much power anyway. How pleased can she be that now, just as she is ready to set her putsch in motion, she has to deal with a team of investigators at her doorstep? Especially when...
- If the guild was looking for a scapegoat, they had the perfect patsy in the form of Qualton the Abbot, who, besides being thoroughly unstable--which they certainly must have learned when they vetted him as a client--is actually guilty of the crime since he hired the assassin in the first place! Frame him for his own misdeeds and let his psychosis shine through during the trial and your work is done for you; no one bothers casting a glance Garrotten-ward, despite its name.
- Qualton, Abbot of Phaulkon, having lost his marbles because of a psionic attack, is intent on marrying the Baron's daughter in order to take over the Barony. His write-up in L1 specifically says to keep his lunacy under raps until L2. Clearly the PCs were intended to interact with this dude during the investigation.
- In addition to his other real estate in town, Pelltar has a lease on the tower in the Baron's castle. There is specific language in the terms of the lease that allow
him access to the tower even in the event of the Baron's death.
Obviously this was meant to allow the action of L2 to seep into the
castle. As an aside, what kind of landlord signs a lease with that kind of
language in it? [EDIT: It's a deed, not a lease; Pelltar owns the damn tower]
- The dude in the bait shop is actually a spy for the Duke of Kroten. This has absolutely no bearing on anything in either L1 or L2 but I've always wondered if it was originally supposed to have some significance. Was he, in addition to spying for the Duke, the point man for the Guild? The guy who knows a guy who knows a guy who can get stuff done for a fee? If so, would the Duke have known about the assassination effort even before it happened, therefore making him complicit?
In L1 it seems obvious that it was Lakofka's original vision for the sequel that the PCs would be skulking about in Restenford looking for a killer, not racing off to Garrotten right away. The indication that Pelltar would have access to the tower at the Baron's "castle" even in the event of the Baron's death is only significant if the plan was to have someone taking hold of the Baron's throne right away; someone who does not want Pelltar seeking justice for the baron's murder. This implies that maybe Pelltar has to surreptitiously hire the PCs to investigate the crime. Which would make sense if Qualton did manage to take over the Barony; obviously it would be in his best interest to obstruct the investigation at every turn.
Perhaps the bait dealer was intended to be a red herring to distract
them from the case. Or else the Duke of Kroten had some beef with
Grellus, and his spy was gathering intell. Or maybe he doubles as the
point of contact for the assassin's guild. And perhaps there was never
meant to be an assassins guild--maybe it was supposed to be Kroten who
took out Grellus.
Or perhaps Fairwind, the Baroness, was in on the hit, having been humiliated by the milquetoast Grellus's continued incompetence. That actually makes more sense from a quick transition of power stance since Abbot Qualton's insane plot was never going to see him on the throne. But judging by her "haughty" ways and lawful neutral alignment, it seems more likely that she just wants to put as much distance as possible between herself and this backwater burg full of rabble rather than sully her footwear on the streets of Resty ever again.
My suspicion is that TSR decided that they didn't want to spread the adventure out over two separate publications which would have required aspiring DMs who bought L2 to then go out and acquire L1 in order to be able to run the thing. Admittedly, I woulda' been pretty freakin' annoyed if I'd had to do that back when I ran L2 in the 80s. Remember, in the pre-internet days you could only buy what your local supplier put on the shelves, so if they didn't have L1, you couldn't just go track it down on AbeBooks or wherever. So, in order to make L2 a self-contained module, they moved the action down the coast and left Restenford in the dust. And while I find this a bummer in that I think Assassin's Knot would have been a more interesting adventure if the Restenford angle were explored more deeply, I am somewhat mollified in that we get a second, fleshed-out town setting on Lendore Island.
39 comments:
Glad to see you're back at this! I have no serious comment after this, except that I will be pulling out the older posts, and the notes I wrote for myself, again soon.
A further thought: if the Baroness wants out (and away from her loser husband), is she linking up with the Duke?
Or: is Faldelac responsible for scrambling the Abbot's marbles, either for this scheme, or for something completely different? Did he succumb to a trip into the ruins? So many options.
I started a variant of Restenford as a solo game for my wife years ago, I should pick it up again.
Quick comment. L1 stated that the stats for Andrella and Fairwind would be given in L2. This didn't happen. It appears that they were to play a bigger part in L2. The newer pdf leaves this out.
Yes! Thanks Dwayne. I wrote this thing from memory--I couldn't find my copy of L1 until this morning--and clearly missed some nice bits.
Glad to help. Also on p.18 there is the comment "Play is not likely to be conducted in the castle during this module but is very likely if module L2 is also used."
Has anyone ever made a decent map of the Restenford and Garrotten areas combined? I found a french attempt here. http://anniceris.blogspot.com/2011_10_01_archive.html
The problems that I have encountered in doing so are that the pdf scans are not perfectly aligned and the hex sizes between the two maps are not the same. I've cobbled together a slightly better combination using paint.
Ethan I had never seen that site. Could you post your map? All I have ever done is to copy both maps and tape them together as best as I can since they are not a perfect fit.
I would love to post my map. Tell me how, because I haven't a clue.
Alright, Let's see if this works. Here is a link to the map I cobbled together in paint. https://goo.gl/photos/FbGJyhcWxHXahwRx7
Ethan Looks good. The best I have seen. Thank you. It is great to see others that are still interested in this module series. L1 has always been my favorite. I bought it when it was new and I could not wait until L2 came out. I ran many campaigns set in the Restenford area.
Nice Ethan! I'll put a link to it here on the ol' site.
Fairwind didn't leave Resty after the Baron hit. She didn't add any magic defenses, add guards, nothing.
If I wasFairwind, I'd vacation for a spell elsewhere. Definitely not stay in the castle unless I was in on the hit.
I was curious. Fairwind is LG. The bratty daughter is LN.
I was always surprised that Pelltar sorta faded away after the daughter buys it. He's got s deed to his tower, right?
Fairwind was the dutiful wife. Daughter wanted the throne. Perhaps...?
Also are the following modules canon? L3 and L4?
One last thing. On the third Sunday, both the daughter and the loon gets snuffed by Tellish. I never played an assassin but I figure it's going to be a bit hard to do 2 hits at 2 different places on the same night... unless daughter and loon are together during the third Sunday.
Many thanks for stimulating the grey matter
Pelltar stuck around for "Priestly secrets". I've always been surprised, as a 9th level M-U, he didn't take over.
Where would the baroness go? I guess she doesn't trust anyone in town?
As a lawful neutral, perhaps Pelltar holds the established aristocracy as sacrosanct?
Blahh: I've never seen L3 but I've heard that the published version had very little in common with Lakofka's original and nothing at all to do with L1 and L2.
As for L4, I read (parts) of it when it first became available way back in Oh-ten; as I recall it starts out with a ship arriving in Restenford but then wanders off into parts of the island untouched by the preceding modules. It has none of the Lakofkaesque loose ends that make L1--and to a lesser extent L2--so intriguing. Where L1 was the ultimate sand box, L4 is one of those Lego sets with a quarter of a million specialized pieces and a 176 page booklet with step by step instructions on how to build the stands for the Hogwarts quidditch pitch.
As for your comments regarding the outcome of Assassin's Knot, I honestly haven't read the module in at least a decade. I suppose it's time I started ruminating on the ol' thing. But I like your insinuation that Fairwind and/or Andrella may have a hand in the plot as well.
As for offing loon and daughter: they do have an entire guild at their disposal, not just Tellish. Maybe Basmar or Philmar or Tranmar or Bilmar divvy up the work this time? But you might be right, loon and daughter could very well be in the same room if crazed Qualton somehow manages to seduce ambitious Andrella.
More importantly, after Grellus buys it--and definitely once Fairwind gets it--one would hope that Pelltar would upgrade security at the ol' castle. Or take Andrella into protective custody in any one of his paranoically guarded structures in town; even his freakin' warehouse is more secure than the Baron's castle. Huh, that might be fodder for my next post...
Digging through L-4, it's noted that "Gregis and Pelltar adventured together nearly 20 years ago". Dude is captain of the guard at Grest. And "Brilman and Carlton were former guards from Restenford Castle. They were sent to the garrison at Grest by the Baroness Andrella." Grest has some Lord Companion ruler. Also Pelltar is mentioned in L-5, swapping spellbooks with several goodish MU, who are hanging out in evil Kroten. I'm surprised that Pelltar gets quite a few mentions in the latest modules
Why would a female ruler send fighters to a town she didn't control, when the capt of said town is old drinking buddies with Pelltar?
Pelltar might of used all of us.....
Captain of guard of said town. (typo)
Pelltar was a major wildcard character in L-1&2. See your above posts. L-4&5 might not be great modules but they are Len's, so they are canon. And Pelltar is still in the background...
Nice work Blahh!
A few questions:
What role would the gender of the ruler play in determining where s/he would or would not send his/her guards?
Were Brillton & Cartman sent as reinforcements/advisors to Grest or did Andrella banish them? If the former then Andrella has,at the minimum, retained his services as Prime Minister. If the latter, perhaps the treasonous behavior that led to their banishment was performed at Pelltar's behest. And peraps he advised them to go to Grest where his old chum Gregis would set them up.
Also, I wonder why it is that Kroten gets a Duke and Resty a Baron but Grest has a Lord Companion and Garrotten a Lord Mayor?
I looked closer at L-4. "ENCOUNTER KEY TO CASTLE GREST This large fortress is constructed from funds raised by the towns of Bralmton, Restenford and Phaulkonville after the destruction of Castle Mid Trail eighty-eight years ago". Also the Lord commander is only the caretaker of the castle. "Obestor was knighted in Bralmton. He is caretaker of this castle and he owns the blacksmith shop next to it."
I'm thinking that the Barony of Restenford controls several towns besides Rest. Barony is rather strong for the Isles. The assassination of the baron caused a scramble to control Rest.
You know the back story of L-2. Guild used loon to further their goals. I'm thinking Pelltar used the assassination himself to put a plyable, scared, same alignment, "saved" by Pelltar from assassination, young woman as baroness.
So sending troops from Rest to Grest is within her powers as Baroness.
Also Len is very detailed oriented. Also from L-4In "L3: Deep Dwarven Delve, it is claimed that she returned to Lake Farmin. This is incorrect." That is in regards to the back story about wounded ranger which starts L-4.
This leads me to believe that any scrap of info in a Len module serves a purpose.
Finally, one of the MU swapping books will Pelltar is involved with a rather humorous destruction of a high lvl MU in Kroten. I read the incident and thought that it seemed so out of place.
The humorous death of MU in Kroten is in L-5a
Pelltar is Len's alter-ego. Pelltar has been in all 4 modules that Len wrote. In L-1 it states that Pelltar will NOT give up his wand if charmed. Also he's highly independent.
The DM is just the bagholder.
So in L-2, the DM is as clueless as the PCs. I betcha that Pelltar had a trap set up for the assassin on the third Sunday. Nothing's mentioned in module cause the DM is just the bagholder.
Sigh, you're gonna' make me read all those L4 and L5 PDFs aren't you?
Nah. It's just bits and pieces in 4&5. BUT Pelltar is mentioned in passing in each. How many NPCs get named in 4 modules.
It all goes back to Pelltar is L's alter ego. Strange doings in L-1. Strange in L-2. Also mom and pops are both whacked on Sunday. I'm sure Pelltar did "A Speckled Band" on Tell. I wouldn't wanna cross swords with that grizzled old geezer guard in the daughter's bedroom.
Nice Sherlock reference.
Kroten / Garroten, hmm? ...hum, hum, hum, homonym?
I agree with your assessment. If everyone hates Grellus, everyone in L1 was initially designed to be a suspect.
And if the PCs take the job, not a given in a campaign, they are investigating crimes and intrigues amidst a secret war between a usurping Assassin's Guild and the legitimate powers-that-be.
L1 was definitely my favorite module but L2 The Assassin's Knot is excellent as well. One aspect of Lake Farmin/Garotten I found particularly interesting is that unlike Restenford, Garotten boasts a general store.
Are the residents of Restenford supposed to import anything they cannot find at the fletcher, tailor or fine foods store?
As DM I didn't like the idea of bumping off Baron Grellus, the Baroness and possibly the Baronet. I preferred to have the Baron or Pelltar send PC's to quietly investigate and if necessary, take action against the Assassin's Guild in Lake Farmin/Garotten.
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